One
Working memory
Holding information in mind and using it. Remembering a three-step instruction; keeping the rules of a game in view while playing it.
Private tours, every week — come and see a morning of play-based learning at whichever campus suits you.
Book a tourThe mental control system that lets a child hold a plan in mind, resist the first impulse, and change tack when something doesn’t work. It matters more for school success than early reading does.
Think of it as air traffic control for the brain. At any moment a young child is managing competing information, impulses and goals. Executive function is the set of processes that keeps that traffic from colliding.
It is usually described in three parts, and all three are still under construction throughout the preschool years.
One
Holding information in mind and using it. Remembering a three-step instruction; keeping the rules of a game in view while playing it.
Two
Resisting the first impulse. Waiting for a turn, putting a hand down instead of grabbing, thinking before speaking.
Three
Switching approach when the current one fails. Seeing a problem from someone else’s side; adapting to a change of plan without falling apart.
Executive function is easiest to notice by its absence. A four-year-old with developing skills can put their shoes away when asked, wait a few minutes for a turn on the swing, and accept that today they are the shopkeeper and not the pirate. A child still building those skills finds each of these genuinely difficult — not naughty, just not yet able.
A child who can focus, wait and adapt gets more out of every subsequent hour of teaching. That compounds. Reading ability at five is a much weaker predictor of how a child fares at nine than their capacity to sit with a hard problem without giving up.
It also shows up in the parts of school that nobody grades: making friends, handling a change of teacher, coping with losing.
Not through worksheets. Executive function develops when a child is asked to do something slightly harder than they can comfortably manage, with an adult nearby providing just enough support — and then gradually removing it.
Games are ideal for this, because rules are exactly the sort of arbitrary constraint that requires self-control to follow. So is complex pretend play, which demands that a child hold a role in mind, remember the shared story and negotiate changes to it in real time.
None of these require equipment or a curriculum.
Simon Says, freeze dance, or any game where the rule changes mid-way. Changing the rule is the whole exercise.
Shops, restaurants, hospitals — anything with roles to remember and a story to sustain across several minutes.
A recipe is a multi-step plan with a delayed reward. Ideal working-memory practice, and lunch at the end.
Turn-taking, remembering rules, and losing without it ruining the afternoon.
Physical sequencing with self-control built in. Add a rule (“backwards this time”) to raise the difficulty.
Take alternate sentences of a made-up story. Holding the thread while composing the next line is hard work.
Executive function isn’t a lesson on the timetable. It is designed into the activities that are already there.
It is a masterclass in twenty small children practising self-control at once.